Software Carpentry Information Day

Software Carpentry Information Day

When and where
SURF offices, Hoog Catharijne, Utrecht (Room 3.1)
2 September 2016
09.30 - 12.30


About this event
Software Carpentry is about teaching basic lab skills for research computing. Since 1998, Software Carpentry has been teaching researchers in science, engineering, medicine, and related disciplines like life sciences and humanities the computing skills they need to get more done in less time and with less pain. Software Carpentry is sustaining by training trainers, and freely reusable lesson materials.

Teaching basic lab skills for research computing

At the eScience Center we are committed to helping scientists in developing and improving the computational skills required to carry out their research. This is why we are actively involved in organizing Software Carpentry courses.

We would like to invite you to the Software Carpentry Information Day: Jonah Duckles, executive director of Software Carpentry Foundation, will give a presentation highlighting the importance of software carpentry and the benefits it brings to the scientific community in general. We will also have a Q&A session letting participants to ask questions and get a better understanding of how software carpentry could benefit them and their research. The event is also an opportunity to define the demand for Software Carpentry workshops and necessary training capacity in the Netherlands.

Image: Workshop @ SURF on Essential Skills in Data-Intensive Research - January 2016

Intended audience
This is aimed at researchers who are looking at developing the ICT skills of their research group

09:30 – 10:00 Welcome with coffee
10:00 – 11:00 Software Carpentry presentation by Jonah Duckles
11:00 – 11:15 Coffee Break
11:15 – 12:00 Q&A session
12:00 – 12:30 Lunch

Free to attend but registration required
We will start with coffee and end the meeting with lunch. The Information Day is free to attend but registration is required. Please register below.


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Community Officer Mateusz Kuzak, MSc

Mateusz enjoys programming in Python, R and JavaScript. He likes experimenting with new ways to visualize data in order to facilitate biological discovery.

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eScience Research Engineer Dr. Carlos Martinez-Ortiz

Carlos works as an eScience engineer on various Digital Humanities projects.

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